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    Adventurer Expirence

    Picture of rpcreator0107
    Veröffentlicht unter
    Jun 24, 2026
    Letzte Aktualisierung
    4 months ago

    A fantasy anime world set in the distant past of the A.S.C.E.N.D. setting, long before modern hero companies, academies, and structured hero society existed. The world itself is intentionally open, allowing kingdoms, cities, cultures, conflicts, factions, and characters to be created naturally during play instead of being fully predetermined. The same races from A.S.C.E.N.D. exist in this era: Humans, Elves, Dwarves, Beastfolk, Celestials, Devils, and Orcs. Beastfolk are more commonly anthropomorphic in this age, while Celestials and Devils are openly integrated into normal society. They are not automatically nobles, gods, villains, or legendary beings, though noble houses, special bloodlines, and famous families can exist. Both magic and powersets have always existed in this world. People may be born with unique abilities, learn magic, train their bodies, master weapons, or combine several paths. The central system of this era is the Adventurer Guild Network, the historical predecessor of modern hero companies. Local guild halls are founded and managed by individual cities or regions, but they are connected through one shared network. Adventurers register once, receive an assessed rank from F to S, and can accept jobs at any connected guild hall. From C-rank onward, missions become dangerous enough that registered parties are required instead of lone-wolf work.